How to skip Pokeball shaking animation and Pokémon catch screen
The bug enables you to skip shaking animation and the Pokémon catch screen, reducing time required to catch a Pokémon dramatically. We’ve tried it and it’s much less stressful to use the bug than to watch the Pokéball shake over and over.
Here’s how to skip the Pokéball shaking animation and Pokémon catch screen
Use your non-throwing hand to pull (swipe) the Pokéball switcher icon from right to left. The icon will remain in a translated state but the Pokéball drawer will not open. Do not lift your finger.
Use your throwing hand to throw the Pokéball at the Pokémon, as you would usually do. Do not lift your left finger until the Pokéball hits the Pokémon.
There are two kinds of eggs in Pokémon Go: Pokémon Eggs that hatch
Pokémon and Lucky Eggs that double the XP you get for catching and
hatching Pokémon and performing other in-game actions. Pokémon Eggs are
free and you can only get them from spinning PokéStops. You can buy
Lucky Eggs but you also get them as rewards for hitting some levels.
Regardless of the kind of egg you have, you want to get the most out of it.
Incubators are one of the very few things I’ll pay for if I need to. Sure, you’ll get a lot of common Pokémon, but you’ll also get some rare Pokémon that would take you a long time to catch in the wild, and it’s currently the only way to get the Gen 2 and Gen 3 Pokémon babies.
If you have a Lucky Egg, a bunch of Pidgey, Caterpie, Weedle, and
Rattat...
You may be tempted to ignore more common Pokémon, or Pokémon you
already, have for rare Pokémon and the ones you still need to complete
your Pokédex. Don’t. If you have enough Poké Balls, there’s more than
enough reason to keep catching the more common or already registered
Pokémon.
Pidgey, Caterpie, and Weedle only require 12 candies to evolve. So,
basically, you want to catch as many as possible to get as much candy as
possible, then drop a Lucky Egg and evolve them all at once to get as
much XP as possible. It’s called grinding and it’s a huge accelerator when it comes to leveling up.
None of the Gen 2 Pokémon are at the same 12 candy level, so while
you can catch Sentrat, Hoothoot, and the rest, they’re more like Rattata
— a slower grind...
Once you get the hang of hitting Great or even Excelllent throws, you
can up your odds by setting the circle size so it’s ready when you want
to throw.
Touch and hold the Poké Ball until the target circle shrinks down to Excellent size.
Wait until the Pokémon starts to attack.
Spin the Poké Ball so you can curve it.
As the Pokémon gets to about 3/4 through its attack, throw the curve ball as close to dead center as you can.
The target circle will remain the same size you set, so if you hit it correctly, you’ll score the Excellent throw and associated bonus.
Throwing a Curve Ball in Pokémon Go is believed to give you a 1.7x
bonus to catch a Pokémon. (Catching means they don’t break free from
your Poké Ball or, worse, flee.)
The 1.7x bonus for a Curve Ball is higher than the 1.5x bonus you get for using a Razz Berry or switching to a Great Ball, and it consumes no resources. It’s also cumulative, so if you do use a Razz Berry or Great or Ultra Ball, you still get a 1.7x bonus for curving. It’s basically free bonus. All you have to do is get good at throwing it.
Each Pokémon has one or two types, and each type has a medal. Typically, if you catch 10 of the same type, you get a bronze medal. Catch 50, and you get a silver medal. Catch 200, and you get a gold medal. Why bother? Bronze medal earns you an extra 1...
Pokémon Go now includes two distinct forms of detecting the Pokémon
in your immediate vicinity. The first is Nearby, which shows you Pokémon
hanging around the PokéStops in your area. The second is Sightings,
which shows you the Pokémon hiding anywhere close by, ready to spawn.
The Pokémon tab at the bottom right of your travel screen shows you
up to three Pokémon. Tap on it, and you’ll see up to nine. Depending on
what’s in your area, they’ll be all Nearby, all Sightings, or a mix of
both.
Neither Nearby or Sightings shows you every Pokémon around
you. If there are a lot of PokéStops in your area and a lot of Pokémon
loitering at those Stops, Nearby will only show you a random sampling.
In a perfect world, if a Snorlax spawned close by, it would override
e...
Raiding has brought new challenges, new rewards, and a new sense of
community to Pokémon Go. But if you’re not careful, you can consume a
lot of resources at best, and fail in your raid attempts at worst.
There’s the simple stuff everyone already knows: Use the best
counters and give them the best moves. You can get good counters by
working your way up through raids. For example, get Machamp to get
Tyranitar. Then use your TMs to give them the best moves. Heavy Slam
Machamp or Fire Blast Tyranitar are near useless. Dynamic PUnch Machamp
or Stone Edge Tyranitar are forces of nature.
It’s also best to put your effort into the most efficient counters
rather than niche counters...
Sure, under the new Gym system, anyone can take down any Gym they want. So, the trick becomes making them not want to take down your Gym.
Ideally, you want to work as a team and stack a Gym with the best mix
of ultra-tanks and counter-counters as possible. You want to anchor
your Gyms with the Pokémon that are the toughest to take down:
Blissey
Snorlax
Chansey
Slaking
If you want to optimize for intimidation, especially if you
don’t mind feeding Golden Razz Berry remotely, than you can go for
higher CP and not worry about it. Especially with Slaking. That’ll keep
the Gym big and tall, further encouraging would-be attackers to keep
stepping.
If you want to optimize for longevity, especially if you’re low on
Golden Razz Berry, you can stick to between 1200 and 1800 CP and h...
The new Gym system is very different from the old one. Thanks to CP
decay, almost anyone can destroy almost any Gym in a short amount of
time. Still, you can destroy them even faster if you want to, even if
defenders are feeding berries.
It typically takes three rounds to take down a fully motivated Gym in
Pokémon Go. If there’s only one defender, that’s three battles total.
If it’s a full six defenders, that’s 18 battles. If you attack in
groups, usually you all go together and it still takes three rounds or
up to 18 battles for everyone.
If you attack in waves, though, you can get that down to one round each.
Attacker 1 enters the Gym and battles defender 1.
When attacker 1 defeats defender 1, attacker 2 enters and starts battling defender 1.